AI Insights · Timothy · July 2022
Top 5 Drama Games Performance in Europe Q2 2022
Explore the performance of the top 5 drama games on a unified platform in Europe during Q2 2022, featuring weekly download, revenue, and active user trends.
In Q2 2022, the top 5 drama game applications on a unified platform in Europe showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a gradual decline in weekly revenue from late March through mid-May, starting at approximately $326K and dropping to $231K. However, it rebounded towards the end of June, peaking at around $295K. Weekly downloads experienced fluctuations, hitting a low of 34K in mid-May before recovering to 41K by the end of June. Active users showed a consistent decline from 467K at the end of March to 380K by the end of June.
Episode - Choose Your Story by Episode Interactive experienced a decrease in weekly revenue from $137K in late March to $77K by mid-May, before slightly increasing to $93K at the end of June. Downloads saw a peak of 79K in mid-April, maintaining around 70K to 80K towards the end of the quarter. Active users remained relatively stable, fluctuating around the 370K mark throughout the quarter.
Choices: Stories You Play from Pixelberry Studios had a consistent revenue trend, starting at $84K in late March and ending at around $72K in late June. Weekly downloads showed a slight increase, peaking at 10K in late May. The number of active users saw a significant rise, starting from 168K at the end of March and reaching a peak of 264K in late June.
Time Princess: Pearl Girl by IGG.COM experienced fluctuating weekly revenue, starting at $72K in late March, peaking at $97K in early May, and ending at $77K in late June. Downloads saw a sharp decline from 60K in late March to a low of 5K in late May, with a slight recovery to 7K by the end of June. Active users remained relatively stable, hovering around 260K to 280K throughout the quarter.
MeChat - Interactive Stories from PlayMe Studio showed an upward trend in weekly revenue, starting at $60K in late March and peaking at $82K in early June. Downloads surged from 28K in late March to a peak of 84K in early June, before stabilizing around 70K by the end of June. Active users also increased significantly, starting from 90K in late March and reaching 158K by the end of June.
For more detailed insights and data, visit Sensor Tower.